The team quickly began to discuss sequel ideas after Alan Wake was shipped. Remedy learnt from their lessons working on Max Payne and wrote Alan Wake in a way that allows additional story to be told through sequels and additional installments. Remedy Entertainment released Alan Wake in 2010. Saga Anderson, an FBI agent, is sent to Bright Falls to investigate the murders, where she finds herself tangled in a supernatural horror story written by Wake in order to escape from his captivity. Premise ġ3 years after bestselling horror writer Alan Wake went missing, a string of ritualistic murders occur in the town of Bright Falls, Washington. Unlike the previous game, Alan Wake II features a dialogue tree system. Ī returning element from Alan Wake is manuscript pages: players find pages of a manuscript that foreshadow upcoming events in the story. In the Mind Place, players manage a pin board in which they can connect clues to piece together the main mystery, as well as profile characters to gather clues. Described by Remedy as a "3D menu", the Mind Place is a visual representation of Saga's thoughts. Īlan Wake II incorporates detective elements: when playing as Saga, players can always pause the gameplay to access an enemy-free space dubbed the "Mind Place". When enemies are close, Alan or Saga can perform a dodge maneuver. Focusing the flashlight drains its battery, and players need to strategically use a limited amount of batteries and ammunition in order to survive. Wake and Anderson traverse environments and fight enemies using various firearms and a flashlight, the latter of which can be "focused" to render enemies vulnerable to firearm attacks. Players play as Alan Wake or Saga Anderson in two separate single-player stories, which can played in any order the player chooses although the opening sequence and ending sequence of the game can only be played as Saga and as Alan, respectively. The ammo counter and flashlight meter are visible at the bottom right.Īlan Wake II is a survival horror game played from a third-person perspective. The player, as Saga, fights an enemy using a pistol and a flashlight.
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